Table of Contents

Character Stats

Level 2
Hit Points 20
Armor Class 17
Speed 30 ft

Ability Scores

STR 10 +0
DEX 10 +0
CON 10 +0
INT 10 +0
WIS 10 +0
CHA 10 +0

Skills

  • Perception
  • Investigation

Features & Traits

  • Darkvision
  • Fey Ancestry

Description

Physical Description

Eostre bears the unmistakable marks of her celestial heritage with silver-white hair and pale gray eyes that seem to see through deception and corruption. Her pale skin has an ethereal quality that becomes more pronounced when she channels divine power. Years of military training show in her disciplined posture and the way she carries her weapons with professional confidence.

Feature Description
Hair Silver-white
Eyes Pale gray
Skin Pale with ethereal quality
Build Strong and disciplined from military training

Personality Profile

Personality Traits

  • I speak bluntly about corruption and injustice, having learned that polite words accomplish nothing against entrenched power
  • I maintain the disciplined habits of my military training even though my divine purpose has been stripped away

Ideals

  • Justice must be served even when the gods and their servants abandon the cause

Bonds

  • I will prove that Renaer Neverember is either worth saving or deserves the same fate as his corrupt father

Flaws

  • My fall from grace has left me suspicious of anyone who claims to serve a higher purpose

Complete Backstory

Divine Service and Betrayal

Once a sworn protector assigned by the Church of Tyr to serve Dagult Neverember, Eostre believed she was a chosen instrument of justice—a holy blade placed in the hands of a noble ruler. But the mask of nobility cracked, and the corruption beneath was laid bare.

When she dared to question Dagult’s increasingly corrupt methods and challenged the church’s willingness to ignore his crimes, she was cast out from both her position and her faith. The very people who had taught her about justice abandoned her when she tried to practice it.

Fall from Grace

Stripped of her divine backing and branded a troublemaker, Eostre found herself alone in a world where the powerful could act with impunity. Her fall taught her that sometimes justice must be served by individuals willing to act when institutions fail.

Quest for Redemption

Her journey to Waterdeep began as an investigation into whether Renaer Neverember shared his father’s corruption. She came prepared to judge him—possibly condemn him—but found instead a worthy cause and a chance at redemption.

Campaign Relationships

Strong Allies

  • Renaer Neverember: Primary focus of protection, proven worthy through shared adversity
  • The Party: Fellow rescued prisoners, united by trauma and mutual respect
  • Order of the Gauntlet: New organization offering purpose (recruited in Session 5)
  • Savra Belabranta: Order mentor providing missions aligned with justice calling

Former/Complicated

  • Church of Tyr Leadership: Cast her out, though individual clerics might sympathize
  • Sergeant Bella Stormwind: Martyred mentor whose sacrifice motivates anti-corruption efforts

Active Enemies

  • Dagult Neverember: Primary target of justice
  • Zhentarim: Captured and investigated by them
  • Corrupt Nobles: Those who benefited from Dagult’s regime
  • Corrupt City Watch: Part of systemic problems she fights

Key Campaign Items & Discoveries

  • Halberd: Weapon of choice, demonstrates mastery in combat
  • Divine Focus: Maintains connection to divine power despite church rejection
  • Order of the Gauntlet Credentials: New authority for justice work

Notable Campaign Moments

Session 1a - Missing Persons Introduction

  • Arrived in Waterdeep to assess Renaer’s character
  • Met Silvyr and formed investigative partnership
  • Worked with Sergeant Bella Stormwind as mentor figure
  • Identified Zhentarim symbol from military background
  • Clever social manipulation (sending Bella away during dock investigation)

Session 2 - Rescue and Combat

  • Rescued from Zhentarim basement by main party
  • Proved combat prowess in Xanathar hideout
  • Tendency toward impulsive dramatic entrances (bursting through doors)
  • Massive Divine Smite damage in boss battle
  • Growing bonds with expanded party

Session 3 - Manor and Ghost

  • Participated in Lif negotiations and temple assistance
  • Contributed to manor restoration planning
  • Continued pattern of tactical impatience in Q5 combat

Session 4 - Guild Politics and Action

  • Suspicious of guild “protection” rackets (military background)
  • Tore up and burned fake salvage permit in magical forge
  • Halberd mastery pursuit of fleeing bandits
  • Learning urban business realities

Session 5 - Order of the Gauntlet

  • Immediately drawn to Order’s mission of destroying evil
  • Struggled with deception during undercover investigation
  • Gave gold to confused dwarf after intimidation attempt
  • Divine Smite effectiveness against Bludgeon Pete
  • Found new purpose in organized justice work

Combat Capabilities

  • Divine Smite: Devastating damage when channeled through weapons
  • Halberd Mastery: Professional weapon technique from military training
  • Divine Magic: Healing and support spells
  • Tactical Impatience: Tendency to burst through doors and charge into combat
  • Leadership: Natural authority in combat situations

Character Development Arc

Started as fallen paladin questioning divine justice. Through campaign has evolved into:

  • Justice Seeker: Found worthy cause in protecting Renaer
  • Order Member: New organization providing structure and purpose
  • Team Player: Learning to work with others despite trust issues
  • Anti-Corruption Champion: Dedicated to fighting systemic problems
  • Redeemed Warrior: Proving divine calling through deeds, not institutions

Current Status

  • Level 2 Paladin with proven combat effectiveness
  • Order of the Gauntlet Member with active missions
  • Trollskull Manor Co-owner learning business operations
  • Primary Tank and damage dealer for party
  • Justice Champion focused on corruption and evil

Key Ongoing Threads

  • Order of the Gauntlet Missions: New purpose through organized justice work
  • Renaer Protection: Ongoing commitment to his safety and success
  • Corruption Fighting: Systematic approach to city’s institutional problems
  • Divine Calling: Proving faith through actions rather than church approval
  • Combat Leadership: Growing role as party’s tactical anchor
  • Redemption Arc: Earning back divine favor through worthy deeds

Notable Combat Patterns

  • Dramatic Entrances: Tendency to burst through doors impulsively
  • Divine Smite Focus: Saving spell slots for maximum damage moments
  • Halberd Preference: Professional military weapon technique
  • Tactical Impatience: Sometimes acts before full planning complete
  • Protection Priority: Will sacrifice for party/Renaer safety